![]() The discontent will skyrocket as more hungry people keep coming and you barely can feed them soup. You'll find out that your first challenge is right at the beginning in which you have to manage food, heat and housing for the people coming without being overthrown. The difficulty doesn't scale so smoothly. It gives you enough food rations for a week or more, giving you enough buffer to advance techs without investing on hunter's hut too much.Īlso, research beacon first. One thing that I'd like to add is that scouting Canning Workshop ASAP becomes more critical for higher difficulty. ![]() By the time you have too many children, you also have too many adults to assign all of them with work anyways. Triage, by design, is a desperate action.Ħ) I usually dump them to gathering posts with coal thumpers nearby. You can use it, but the game just ends before you can upgrade all the tents.Ĥ) There are no scenarios that I would recommend using triage. With lv5 heating, tent will be "chilly" at that temperature, which you can use overload to make it "comfortable", if you need. IIRC the coldest weather in The Refugees is -80'C. Only scenario I use it is New Home and endurance mode (because of the storm). However, I think it's good to leave either hunter's huts or coal thumpers to sink in the large number of workforce that arrives.Ģ) I didn't need it on Survivor mode. Thanks for any advice you can offer, guys!ġ) The scenario really does give more steam core than you can expend, so yes. "A New Home" (for me) got much harder towards the end but "The Refugees" was the complete opposite. I was kind of disappointed that there was no storm to survive after the class conflict was resolved. Overall, I found this scenario to be harder than "A New Home" and wayyyy harder than "The Arks" (which was really easy). Is this something I can get away with on hard? ![]() I intend to try it (and the other two before it) on hard difficulty soon and I have some questions based on my experiences with the first playthrough.ġ) Should I transition to using industrial hothouses over hunting hangars? I ended up with wayyyy more steam cores than I could possibly use because of how much space I needed for housing.Ģ) Are houses worth it on higher difficulties? I got by with a bunch of steam hubs and bunkhouses.ģ) On hard, are two scouting parties enough to explore all of Frostland?Ĥ) When the sick lords arrive, should I use triage?ĥ) Is there any reason to choose the "heal all the sick lords" option over the "expand medical facilities" option? The second goal is so much easier.Ħ) I didn't need to enact "Child Labour - All Jobs" because of the massive amount of adult workers that show up in the midgame. If you have a larger population you'll need to build multiple cookhouses to serve everyone when you open them back up so that everyone has the chance to eat without waiting for other people.Hey guys, I just finished "The Refugees" on normal (accepted all lords except the ones that wanted to die in Frostland, resolved class conflict). Of note: A cookhouse can only queue up around 200 people to eat at once, and people need to physically walk to cookhouses to eat unless they're Starving. People reach Hungry and Starving faster on the higher difficulties. If you manage this trick well you can double or triple your food supply, depending on the difficulty you're playing on. The people will skip over the Eating task since they're supposed to be at work and start producing food. Then I open up the cookhouse and assign those people as workers, then I cancel that construction. I generally wait until the workday has started, then assign a bunch of temporary construction to pull in everyone I want to work as cooks so they're assigned to those tasks. The key is to get your cooks to start cooking instead of going to eat themselves when you open the cookhouses back up. ![]() Just don't try to build anything while people are going to eat. Once you get your whole city on the same food-cycle you can enable the cookhouses when people reach Hungry so you can cook the next batch of meals at once and keep them all from reaching Starving. Hungry status however only causes some minor discontent. So, you don't let them reach Starving status. If people reach Starving status then they'll eat twice as much food as usual when eating, and they'll teleport that food right out of the stockpile if they have to.
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